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We based our design decisions on the following definition of the word unreal: "so strange as to appear imaginary; not seeming real." 

The game is about a werewolf, a shapeshifting creature, meaning that they do not look real at once, as what they show as first glance is a human form, while their true nature is that of a beast. 

We are also putting our main character inside a castle controlled by magic as he is being attacked by possesed armor stands and rock gargoyles.


 Assets Used:

 Pathfinding project https://arongranberg.com/astar/ 

Sound https://www.zapsplat.com/ 

Main menu background image https://baukjespirit.newgrounds.com/

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Click download now to get access to the following files:

FullMoon_0.001.zip 33 MB

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